Posts tagged Video Games

THANK YOU ALLEN!!!!!


Title: Sonic Artist: Neil M. Perry Acrylic and Ink on Rives BFK Size approximately 11 x 14
Part of the rivalry show, this is one half of the Super Mario vs. Sonic The Hedgehog. This piece is available at www.benjaminbenjamin.bigcartel.com
Neil M. Perry is an artist and illustrator, with creative roots in Edinburgh, Scotland, currently living and working in Portland, Oregon. Neil has participated in group and solo exhibitions at galleries in Europe, the United States and Japan.

Title: Sonic 
Artist: Neil M. Perry 
Acrylic and Ink on Rives BFK 
Size approximately 11 x 14

Part of the rivalry show, this is one half of the Super Mario vs. Sonic The Hedgehog. This piece is available at www.benjaminbenjamin.bigcartel.com

Neil M. Perry is an artist and illustrator, with creative roots in Edinburgh, Scotland, currently living and working in Portland, Oregon. Neil has participated in group and solo exhibitions at galleries in Europe, the United States and Japan.



Title: Memory Beach Part #2 Artist: Ashley Anderson Medium: Giclee Print Size: 8” x 8”
Part of the “War Games” art show inspired by video games.
Memory Beach is a story told in three pictures. Each of the pieces are a mash up of images from Ao no Senritsu for the Famicom, Goonies, Sim City, Family Composer for the Famicom, Kame no Ongaeshi - Urashima Densetsu, Grand Prix II - 3D, Street Fighter 2 and Kazekiri.
Ashley Anderson’s use of pixel and raster imagery centers on the economy of representation springing from an economy of technology and its relationship with painting. The economy of technology in early computer imaging, long gone in terms of its active use, is an ancestor to and analogy of our current image-driven digital age, where truth is hard to spot and often seems lost. Idealism and perversion transform the original into something filtered and mutated, purer in its form but less clear. Similarly when the visual understanding breaks down to an hyperconcentrated facsimile, things strangely become less intelligible. All that remains are form and color, but a reference to the original remains.

Title: Memory Beach Part #2 
Artist: Ashley Anderson 
Medium: Giclee Print 
Size: 8” x 8”

Part of the “War Games” art show inspired by video games.

Memory Beach is a story told in three pictures. Each of the pieces are a mash up of images from Ao no Senritsu for the Famicom, Goonies, Sim City, Family Composer for the Famicom, Kame no Ongaeshi - Urashima Densetsu, Grand Prix II - 3D, Street Fighter 2 and Kazekiri.

Ashley Anderson’s use of pixel and raster imagery centers on the economy of representation springing from an economy of technology and its relationship with painting. The economy of technology in early computer imaging, long gone in terms of its active use, is an ancestor to and analogy of our current image-driven digital age, where truth is hard to spot and often seems lost. Idealism and perversion transform the original into something filtered and mutated, purer in its form but less clear. Similarly when the visual understanding breaks down to an hyperconcentrated facsimile, things strangely become less intelligible. All that remains are form and color, but a reference to the original remains.


“Spuds Pacman” Shannon Larson 8”x10” framed 4”x6” image watercolor and ink reclaimed wood frame
Shannon has created a potato world.  Here, she transforms Pac Man, and his ever present ghost persuers, into spuds.  
Follow my blog with Bloglovin

“Spuds Pacman” Shannon Larson 
8”x10” framed 4”x6” image 
watercolor and ink 
reclaimed wood frame

Shannon has created a potato world.  Here, she transforms Pac Man, and his ever present ghost persuers, into spuds.  

Follow my blog with Bloglovin



Title: Evolution Artist: Andrew Constantine Size 11” x 14” Medium: Acrylic on Canvas
Part of the “War Games” show of art inspired by video games. Andrew has brought to life one of the original, and most loved, tank video games.
Andrew Constantine’s life has continuously revolved around creating visual art. Fifteen years of academics ultimately yielded him a bachelor’s degree in Arts and Letters from Portland State University — three universities, eight majors and 12 years after first setting foot on a college campus. Primarily featuring boldly colored human subjects, often combined with macabre and/or religious imagery, Andrew’s images are an eclectic mix of painting, photography and printmaking that reside in a realm somewhere between early Byzantine idols and modern graphic novel illustration.

Title: Evolution 
Artist: Andrew Constantine 
Size 11” x 14” 
Medium: Acrylic on Canvas

Part of the “War Games” show of art inspired by video games. Andrew has brought to life one of the original, and most loved, tank video games.

Andrew Constantine’s life has continuously revolved around creating visual art. Fifteen years of academics ultimately yielded him a bachelor’s degree in Arts and Letters from Portland State University — three universities, eight majors and 12 years after first setting foot on a college campus. Primarily featuring boldly colored human subjects, often combined with macabre and/or religious imagery, Andrew’s images are an eclectic mix of painting, photography and printmaking that reside in a realm somewhere between early Byzantine idols and modern graphic novel illustration.



Title: 10048 (Floating Island) Artist: Ashley Anderson Medium: Gel Transfer on Panel Size: 8” x 8”
Part of the “War Games” show based on video games. This image is a collage of images pulled from the intro/title sequence of Teenage Mutant Ninja Turtles 3: The Manhattan Project for the NES.
Ashley Anderson’s use of pixel and raster imagery centers on the economy of representation springing from an economy of technology and its relationship with painting. The economy of technology in early computer imaging, long gone in terms of its active use, is an ancestor to and analogy of our current image-driven digital age, where truth is hard to spot and often seems lost. Idealism and perversion transform the original into something filtered and mutated, purer in its form but less clear. Similarly when the visual understanding breaks down to an hyperconcentrated facsimile, things strangely become less intelligible. All that remains are form and color, but a reference to the original remains.

Title: 10048 (Floating Island) 
Artist: Ashley Anderson 
Medium: Gel Transfer on Panel 
Size: 8” x 8”

Part of the “War Games” show based on video games. This image is a collage of images pulled from the intro/title sequence of Teenage Mutant Ninja Turtles 3: The Manhattan Project for the NES.

Ashley Anderson’s use of pixel and raster imagery centers on the economy of representation springing from an economy of technology and its relationship with painting. The economy of technology in early computer imaging, long gone in terms of its active use, is an ancestor to and analogy of our current image-driven digital age, where truth is hard to spot and often seems lost. Idealism and perversion transform the original into something filtered and mutated, purer in its form but less clear. Similarly when the visual understanding breaks down to an hyperconcentrated facsimile, things strangely become less intelligible. All that remains are form and color, but a reference to the original remains.



Title: Missile Command Artist: John Padlo Medium: Oil on Canvas Panel Size: 16” x 8”
Part of the “War Games” series of art based on video games. 
John Padlo fondly remembers the longing for fantastic toys, action figures and futuristic inventions that were always just out of reach.  Now a fully realized artist, John’s work resurrects these vintage playthings and lost design techniques of a bygone era.  With his evocative oil paintings as our guide, we recall a world of promise and imagination, unspoiled by a looming future of cheap manufacturing and brand saturation. Padlo’s strongly colored oils synthesize the surreal promise of illustration with the monumental power of painting. Keen observers will note the influences the artist gained from the design, engineering and illustrative disciplines, which he distills through the aesthetic of the industrial revolution. Each composition invites the viewer to explore a secret story through the subtle interplay of light and shadow, nature and industry, past and present. Every brush stroke is a tribute to a truly free creative process, a celebration of youthful dreams realized, and an art form that is both lost and found.

Title: Missile Command 
Artist: John Padlo 
Medium: Oil on Canvas Panel 
Size: 16” x 8”

Part of the “War Games” series of art based on video games. 

John Padlo fondly remembers the longing for fantastic toys, action figures and futuristic inventions that were always just out of reach.  Now a fully realized artist, John’s work resurrects these vintage playthings and lost design techniques of a bygone era.  With his evocative oil paintings as our guide, we recall a world of promise and imagination, unspoiled by a looming future of cheap manufacturing and brand saturation. Padlo’s strongly colored oils synthesize the surreal promise of illustration with the monumental power of painting. Keen observers will note the influences the artist gained from the design, engineering and illustrative disciplines, which he distills through the aesthetic of the industrial revolution. Each composition invites the viewer to explore a secret story through the subtle interplay of light and shadow, nature and industry, past and present. Every brush stroke is a tribute to a truly free creative process, a celebration of youthful dreams realized, and an art form that is both lost and found.



Title: Blue is Always Stronger Artist: Jude Buffum Size 9” x 9” Unframed Print
This piece is part of “War Games” the show of art inspired by video games. This piece is based on the popular video game Zelda, and how for most creatures there is a blue and red version, with the blue version being able to both inflict, and absorb more damage.
Jude Buffum graduated from the Tyler School of Art in 2001 with a BFA in graphic design, where he went on to teach design and typography courses for five years. While he was part of the design and illustration duo Headcase Design (2002-2007), Jude designed books for such pop-culture phenomena as the Broadway show Wicked and HBO’s The Sopranos, as well as the best-selling book The Baby Owner’s Manual, which he also illustrated.

Title: Blue is Always Stronger 
Artist: Jude Buffum 
Size 9” x 9” 
Unframed Print

This piece is part of “War Games” the show of art inspired by video games. This piece is based on the popular video game Zelda, and how for most creatures there is a blue and red version, with the blue version being able to both inflict, and absorb more damage.

Jude Buffum graduated from the Tyler School of Art in 2001 with a BFA in graphic design, where he went on to teach design and typography courses for five years. While he was part of the design and illustration duo Headcase Design (2002-2007), Jude designed books for such pop-culture phenomena as the Broadway show Wicked and HBO’s The Sopranos, as well as the best-selling book The Baby Owner’s Manual, which he also illustrated.